

If the tester is performing a manual benchmark, it is critical to the benchmark's reproduction that the same map, location on the map, and game events are experienced in each test pass. By using an in-game, preset benchmark, we ensure a realistic view of GPU performance while eliminating tester-induced variance exhibited from haphazard manual benchmarking. In an ideal environment, you use a real game that has a built-in, in-game-rendered benchmark Metro 2033 and GRID Autosport are good examples of games that offer this.

We'd encourage a 30-60 second timer for most testing procedures. 30 seconds, 60 seconds, and 120 seconds are all reasonable. Checkmark the three logging options and set the time.
#GRAPHICS TEST DRIVERS#
Once the drivers are updated, launch FRAPS and navigate to the “FPS” tab.
#GRAPHICS TEST UPDATE#
It's important to ensure that the system has the latest drivers installed for purposes of testing, as our website (and many others) always update drivers before a new test pass. We won't go through the extensive isolation detail of our in-house test cases, but can cover the basics. Synthetic tools (3D Mark's free version, Valley, or Heaven).A game, ideally one with a built-in benchmark (Metro 2033, GRID: Autosport, Civilization, etc.).

